For the first time since the inception of the iTunes app store
in 2008, Apple is exclusively opening up iOS to hardware game
controllers, allowing a console-like gaming experience which will be
powered by their mobile devices.
This would allow game developers to target all controllers that are
in conformity with Apple's standards, eradicating a lot of hassles that
have stopped add-on hardware controllers from gaining popularity.
The information regarding the fact that Apple was adding hardware
controller support was revealed during Monday's WWDC keynote
presentation. The picture below indicates that the iOS 7 SDK would
support MFi
game controllers, signifying Apple's licensing program for third-party
hardware add-ons. This would wipe out the need for game developers to
write software that specifically targets Apple's hardware requirements.
Touch Arcade has posted images
from an Apple developer guide that suggests what the company has in
mind. One of the controller styles exposes the screen of your device,
while the other looks like a standard Bluetooth controller, syncing dual
analog sticks with the other controller's D-pad and face buttons.
A move of this stature could have more
significant implications. Apple could have higher ambitions by making
their own iOS-based home console. To add to it, their iPhone and iPad
can provide console-like experience. All you need to do is plug in a
controller, connect your TV and you have a high quality gaming feel
right there.
With API-level support designed for hardware controllers, mobile game console developers including the likes of Sony (PS Vita) and Nintendo (3DS) might have something to ponder over in the near future.
Source: The Verge
No comments:
Post a Comment